OpenFront United States Map — 49 States, Balanced Terrain

United States is the fifth most common map in public lobbies, with 49 states and 48.2% highland. Massachusetts to Rhode Island at 31 tiles is the port trap here.

SOURCE-VERIFIED · df9114ee Mid Updated 2026-08-28 3 min read

The short version

  • Fifth most frequent map in public lobbies, after World, Sol, Giant World and Sierpinski
  • 49 states means high bot density and a cheap opening
  • Massachusetts to Rhode Island is 31 tiles and pays 1,573 gold. The whole Northeast is a trap
  • 717k impassable tiles. The gaps between them define where the front forms

United States is 1,868,914 land tiles with 49 states. At frequency 9 it is the fifth most common map in public rotation, so you will meet it often.

Terrain is unremarkable and bots are plentiful, which makes this the map where fundamentals decide the result. No special rules — just execution.

The basics

Value
Size2,800 × 1,548
Land1,868,914 tiles
Water40%
Impassable716,979 tiles
Nations (states)49
Public lobby frequency9
Grid cell155 tiles
Avg magnitude97.7

Terrain

TerrainShareLoss magnitude (unitless, highland = 100)
Plains31.6%80
Highland48.2%100
Mountain20.1%120

At 97.7 the magnitude is close to World’s 98.6. Plains is thin at 31.6%, so advancing is not cheap — but 20.1% mountain gives you plenty to back onto, concentrated in the Rockies and Appalachians.

Coordinates

StateCellStateCell
WashingtonD2MinnesotaJ3
OregonC3TexasI8
CaliforniaC5LouisianaK8
NevadaD5MissouriK5
ArizonaE7MichiganM3
MontanaG2IowaK4
ColoradoG5ArkansasK7

The West and the Plains play very differently. A western start has mountains to lean on; the middle of the map is open in every direction and your border gets long fast.

Trade routes — the Northeast is a minefield

RouteDistanceRevenue per ship
Massachusetts ↔ Rhode Island31 tiles1,573 gold ← below the threshold
Nevada ↔ Arizona301 tiles53,112 gold
Arkansas ↔ North Carolina574 tiles103,680 gold
Wyoming ↔ Indiana846 tiles117,300 gold
Oklahoma ↔ Rhode Island1,211 tiles135,550 gold
Washington ↔ Maine1,983 tiles174,150 gold

Northeastern states sit on top of each other, so nearly every local pairing falls under the threshold. Massachusetts to Rhode Island at 31 tiles is the worst, and most combinations in that region are not much better.

Coast to coast (Washington ↔ Maine) pays most — thirteen grid cells. At 155 tiles per cell, two cells (310 tiles) is the minimum worth building.

Troop caps

ShareTilesCap (no cities)Cap (city levels 10)
1%18,689831,1083,331,108
2%37,3781,208,1533,708,153

Summary

  1. This is a fundamentals map. With no special rules, the one-minute opening build and the 42.2% rule translate straight into results
  2. Take the 49 states early and use the 30% bot discount as much as you can
  3. If you build a port in the Northeast, pair it far. Most nearby options are below the threshold
  4. Back onto mountains in the West; manage border length in the Plains — see defense post placement
  5. Find the necks between the 717k impassable tiles. Attacks cannot cross them, so the front narrows to those gaps

Check caps by share and city count in the troop cap calculator. Compare every map at the map comparison table.

Terrain shares, coordinates, and distances are counted from the game’s own map files.