OpenFront Caribbean Map — Cheap to Push, All Islands

Caribbean is 83.5% plains with zero mountain, making it one of the cheapest maps to advance through — but 86.3% water means the land is in fragments.

SOURCE-VERIFIED · df9114ee Mid Updated 2026-08-28 3 min read

The short version

  • 83.5% plains, zero mountain. Magnitude 83.3 puts it among the cheapest maps to advance through
  • But it is 86.3% water. The ground you would push is in fragments, so the discount rarely gets used
  • No mountain to back onto. Water and defense posts are your only defence
  • Routes reach 2,987 tiles — Florida to Guyana pays 224,350 gold per ship

Caribbean is 83.5% plains with zero mountain. At magnitude 83.3 it is among the very cheapest maps in the game to take a tile.

And it is 86.3% water. The land is scattered in fragments, so you rarely get to spend that discount. That contradiction is the whole map.

It is the exact inverse of Sol

CaribbeanSol
Water86.3%85.7%
Avg magnitude83.3105.1
Plains83.5%11.6%
Mountain0%37.2%

Nearly identical water share, opposite advance cost. Both are naval maps, but on Sol you give up on ground expansion — on Caribbean, once a landing succeeds the rest is easy.

The basics

Value
Size3,200 × 1,808
Land577,573 tiles
Water86.3%
Nations34
Public lobby frequency5
Grid cell178 tiles
Avg magnitude83.3

Coordinates

NationCellNationCell
FloridaD2HaitiJ6
BahamasF3Dominican RepublicK6
CubaF5Puerto RicoN6
JamaicaG7ColombiaL10
Cayman IslandsE7VenezuelaO11
Turks and CaicosJ4Trinidad and TobagoR10
MexicoA7GuyanaR11

The mainland is west (Mexico, Belize, Honduras) and south (Colombia, Venezuela, Guyana) — everything between is islands. A mainland start can expand overland; an island start expands only by boat.

Trade routes — a high ceiling

RouteDistanceRevenue per ship
Antigua and Barbuda ↔ Montserrat55 tiles2,798 gold ← below the threshold
Venezuela ↔ Curaçao300 tiles52,500 gold
Turks and Caicos ↔ Saint Kitts and Nevis1,102 tiles130,100 gold
Trinidad and Tobago ↔ San Andres2,162 tiles183,100 gold
Florida ↔ Guyana2,987 tiles224,350 gold

Linking within the Lesser Antilles is the trap — Antigua to Montserrat is 55 tiles. The islands form a neat chain, so pairing neighbours looks natural on the map.

The northwest–southeast diagonal (Florida ↔ Guyana) pays most. That is fourteen grid cells.

Landings are how you expand

At 86.3% water, your coastline is far longer than your land border. So:

  • Warships are the centre of your defence. Their 130-tile reach covers routes and coast together — see stopping amphibious landings
  • Landings themselves are cheap. The landing tile is taken for free, and pushing plains (magnitude 80) afterwards is cheap too
  • Defense posts are the only terrain substitute. With zero mountain, 80 × 5 = an effective 400 is your ceiling — see defense post placement

Troop caps

ShareTilesCap (no cities)
1%5,776461,415
5%28,8791,049,247

At 577k land tiles, 1% is 5,776 tiles. The absolute distance to the win condition is short, so matches resolve comparatively fast.

Summary

  1. Mainland or island is your first fork. On an island, every expansion is a landing
  2. Get a warship early. With this much coast, terrain cannot hold anything
  3. Run ports on the diagonal. Do not pair within an island chain
  4. Exploit the cheap ground. Once a landing lands, that island clears quickly

Run landing forces against your own troops in the combat loss calculator. Compare every map at the map comparison table.

Terrain shares, coordinates, and distances are counted from the game’s own map files.