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    <title>Open Game Guide — OpenFront</title>
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    <description>OpenFront guide with numbers verified directly from the game&apos;s source code. Troop caps, combat formulas, building efficiency, build orders.</description>
    <language>en</language>
    <lastBuildDate>Fri, 28 Aug 2026 00:00:00 GMT</lastBuildDate>
    <item>
      <title>OpenFront China Map — Only 15% Water</title>
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      <description><![CDATA[China is 15% water, so buildable port sites are scarce. With 1.48M impassable tiles, attack routes funnel through a handful of necks that decide the whole match.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Caribbean Map — Cheap to Push, All Islands</title>
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      <description><![CDATA[Caribbean is 83.5% plains with zero mountain, making it one of the cheapest maps to advance through — but 86.3% water means the land is in fragments.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Europe Map — 57% Plains, Cheap to Advance</title>
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      <description><![CDATA[Europe is 56.6% plains for a magnitude of 91.3, making it one of the cheaper maps in rotation. England to Wales at 99 tiles is the classic port mistake here.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Giant World Map — 107 Nations, Easy to Get Lost</title>
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      <description><![CDATA[Giant World Map has 2.34M land tiles and 107 nations — the most bots of any map, so early expansion is cheapest here. But a grid cell is 195 tiles, double World's.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Middle East Map — 89% Highland, the Biggest Map</title>
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      <description><![CDATA[Middle East is the largest map at 3.45M land tiles, and 89.4% of it is highland. With terrain that uniform, only position and scale are left to play with.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront More Than Luck Map — Half the Grid Is Wall</title>
      <link>https://opengameguide.xyz/en/guides/more-than-luck-map/</link>
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      <description><![CDATA[More Than Luck is 47.8% impassable, so advances funnel through corridors. Coast is 0.6% of the land, so almost nobody gets a port.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Svalmel Map — Only Five Nations</title>
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      <description><![CDATA[Svalmel places just five nations, so the bot discount is rarely available and the opening costs more. In exchange, every port pairing clears the threshold.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront United States Map — 49 States, Balanced Terrain</title>
      <link>https://opengameguide.xyz/en/guides/united-states-map/</link>
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      <description><![CDATA[United States is the fifth most common map in public lobbies, with 49 states and 48.2% highland. Massachusetts to Rhode Island at 31 tiles is the port trap here.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>OpenFront Sierpinski Map — Where Terrain Does Nothing</title>
      <link>https://opengameguide.xyz/en/guides/sierpinski-map/</link>
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      <description><![CDATA[Sierpinski is 100% plains — loss magnitude 80.0, the theoretical floor. Nine symmetric nations named by compass direction, so only position matters.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Thu, 27 Aug 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Spawn Selection — How to Pick Your Start</title>
      <link>https://opengameguide.xyz/en/guides/spawn-choice/</link>
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      <description><![CDATA[Every OpenFront spawn gives you 52 tiles and 25,000 troops. Coast or inland, how many bots are nearby, and what terrain surrounds you decide the next five minutes.]]></description>
      <category>Basics</category>
      <pubDate>Thu, 27 Aug 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>OpenFront Sol Map — 85% Ocean, and What That Changes</title>
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      <description><![CDATA[The Sol map is 85.7% water with only 7.8% land — the priciest map in the rotation to advance through. Its trade routes pay up to 269,550 gold.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Thu, 27 Aug 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>OpenFront on Steam — What Changes and What Does Not</title>
      <link>https://opengameguide.xyz/en/guides/steam/</link>
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      <description><![CDATA[OpenFront is heading to Steam Early Access. The browser version stays free and unchanged; the Steam client is ad-free and faster. No game rules or numbers change.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Thu, 27 Aug 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront World Map — Terrain, Coordinates, Port Distances</title>
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      <description><![CDATA[The World map is 651,569 land tiles and only 34% plains — one of the more expensive maps to push through. Nation coordinates and which port pairs actually pay.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Thu, 27 Aug 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Amphibious Defense — Warships, Not Walls</title>
      <link>https://opengameguide.xyz/en/guides/amphibious-defense/</link>
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      <description><![CDATA[Landings arrive anywhere on your coast and the landing tile is taken for free. Warships are the answer — they target transports ahead of everything else.]]></description>
      <category>Combat</category>
      <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>OpenFront Doomsday Clock — 150 Seconds From Skull to Gone</title>
      <link>https://opengameguide.xyz/en/guides/doomsday-clock/</link>
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      <description><![CDATA[OpenFront's Doomsday Clock sits at 0% for ten minutes, then raises the required territory share to 35%. Fall below and your territory is gone 150 seconds later.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>OpenFront Water Nukes — The Land Becomes Sea, Permanently</title>
      <link>https://opengameguide.xyz/en/guides/water-nukes/</link>
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      <description><![CDATA[With Water Nukes on, ground a nuke erases turns to permanent ocean instead of fallout. Fallout can be retaken; sea cannot. The blast shape changes too.]]></description>
      <category>Combat</category>
      <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Attack Ratio — What Percent to Use</title>
      <link>https://opengameguide.xyz/en/guides/attack-ratio/</link>
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      <description><![CDATA[Wilderness advance speed in OpenFront caps at 6,600 troops on plains. Player attacks bottom out at 1.67x the defender's troops — straight from the source.]]></description>
      <category>Combat</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>Ten Common OpenFront Mistakes</title>
      <link>https://opengameguide.xyz/en/guides/common-mistakes/</link>
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      <description><![CDATA[The mistakes OpenFront players repeat, each with the source-code reason it costs you: slider at 100%, hoarding troops, cities on the border.]]></description>
      <category>Basics</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>OpenFront Factories and Rail Income</title>
      <link>https://opengameguide.xyz/en/guides/factory-rail/</link>
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      <description><![CDATA[An OpenFront factory only dispatches trains; the gold comes from cities and ports. Payout decays from the 11th stop, and splitting factory levels wins.]]></description>
      <category>Growth &amp; Economy</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>OpenFront in Five Minutes</title>
      <link>https://opengameguide.xyz/en/guides/getting-started/</link>
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      <description><![CDATA[What OpenFront is, how you win, and what every part of the screen means. The first thing to read if you have just started playing.]]></description>
      <category>Basics</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Interface — Panels and Icons</title>
      <link>https://opengameguide.xyz/en/guides/interface/</link>
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      <description><![CDATA[What every OpenFront panel and icon means. The crown, handshake, envelope and broken shield above player names, the control panel, event feed and radial menu.]]></description>
      <category>Basics</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>Reading the OpenFront Bottom Bar</title>
      <link>https://opengameguide.xyz/en/guides/hud/</link>
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      <description><![CDATA[A line-by-line read of the OpenFront bottom bar: troop growth rate, the troops/cap pair, gold, the attack ratio slider, and the build slot numbers.]]></description>
      <category>Basics</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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      <title>Measuring Distance in OpenFront — The M Grid</title>
      <link>https://opengameguide.xyz/en/guides/measuring/</link>
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      <description><![CDATA[OpenFront has no ruler but it does have ways to measure. What one M-grid cell is worth in tiles, and which buildings draw their own range circle.]]></description>
      <category>Basics</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Numbers Worth Double-Checking</title>
      <link>https://opengameguide.xyz/en/guides/myths/</link>
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      <description><![CDATA[Figures that circulate in OpenFront guides, set beside what the source code actually says: city troop cap, trade income, SAM reload, and one of ours.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront on Hard — What Actually Works</title>
      <link>https://opengameguide.xyz/en/guides/practical-tips/</link>
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      <description><![CDATA[What actually works on OpenFront single-player Hard: mountains as a shield, grinding a coast with small landings, and the AI betrayal trigger.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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      <title>Playing an OpenFront Public Lobby, In Order</title>
      <link>https://opengameguide.xyz/en/guides/public-lobby/</link>
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      <description><![CDATA[How to run one OpenFront public game from spawn to endgame: expanding at 20%, the two-second click rhythm, ports first, and nuke timing.]]></description>
      <category>Basics</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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      <title>Seven Named OpenFront Strategies</title>
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      <description><![CDATA[The recurring OpenFront strategies, named and backed by source values: Three Cities First, Spread Wide, Cork the Neck, Bot Hunting, Density Hunting.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Team Play — The 80% Win Condition</title>
      <link>https://opengameguide.xyz/en/guides/team-strategy/</link>
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      <description><![CDATA[OpenFront team games end at 80% territory across the team. Troop donation defaults to a third of your troops, and a teammate at cap is leaking value.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Troop Cap and the 42.2% Rule</title>
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      <description><![CDATA[How OpenFront troop growth actually works, straight from the game's source. The max troop formula, why 42.2% is the growth peak, and why cities beat land.]]></description>
      <category>Growth &amp; Economy</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Warships — 130-Tile Range</title>
      <link>https://opengameguide.xyz/en/guides/warships/</link>
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      <description><![CDATA[OpenFront warship cost, health, range, shell damage and veterancy. Levels come from capturing 25 trade ships or sinking 10 transports, straight from the source.]]></description>
      <category>Combat</category>
      <pubDate>Thu, 30 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Alliances — When Betrayal Is Worth It</title>
      <link>https://opengameguide.xyz/en/guides/betrayal/</link>
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      <description><![CDATA[Alliances lapse on their own after 5 minutes. Break one early and you are a traitor for 30 seconds, hit by everyone at half losses — so waiting is usually cheaper.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Buildings — Costs and Placement</title>
      <link>https://opengameguide.xyz/en/guides/buildings/</link>
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      <description><![CDATA[Exact OpenFront building costs from the source: cities double to a 1M gold cap, defense posts cap at 250K. Ports and factories share one counter.]]></description>
      <category>Growth &amp; Economy</category>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Combat — What Actually Kills Your Troops</title>
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      <description><![CDATA[Terrain coefficients of 80/100/120, the attack ratio clamps, encirclement at zero loss, and the 25% retreat cost. Troops cut your loss only down to a factor of 0.6.]]></description>
      <category>Combat</category>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Defense Posts — Where to Place Them</title>
      <link>https://opengameguide.xyz/en/guides/defense-post/</link>
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      <description><![CDATA[A defense post multiplies attacker losses by 5 within 30 tiles, but they do not stack. Spacing, not count, decides how much border you actually cover.]]></description>
      <category>Combat</category>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront: How Many Cities Should You Build?</title>
      <link>https://opengameguide.xyz/en/guides/how-many-cities/</link>
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      <description><![CDATA[Each city adds exactly +250,000 to your troop cap, but the price doubles every time. The first three are the prize — after that, land is the better buy.]]></description>
      <category>Growth &amp; Economy</category>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Game Modes and Win Conditions</title>
      <link>https://opengameguide.xyz/en/guides/game-modes/</link>
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      <description><![CDATA[OpenFront win conditions are 80% of the land in both FFA and Teams. Difficulty only affects AI Nations, and Hard puts them on exactly human terms.]]></description>
      <category>Basics</category>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
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      <title>OpenFront Keybinds — All 36 Defaults</title>
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      <description><![CDATA[The complete OpenFront keybind list, taken straight from the game source. Build on 1-0, attack ratio on T/Y, terrain on Space, camera on WASD.]]></description>
      <category>Basics</category>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>OpenFront Nukes — Cost, Blast Radius, SAM</title>
      <link>https://opengameguide.xyz/en/guides/nukes/</link>
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      <description><![CDATA[An OpenFront atom bomb costs 750,000 gold — six cities. Hydrogen bombs cost 5,000,000. Blast radii are 30 and 100 tiles. Early nukes rarely pay.]]></description>
      <category>Combat</category>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>OpenFront 1-Minute Build Order</title>
      <link>https://opengameguide.xyz/en/guides/opening-build/</link>
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      <description><![CDATA[A simulated OpenFront FFA opening: 10% slider, a click every 2 seconds, toward plains, in every direction. Bot hunting from 0:25, first city by 1:30.]]></description>
      <category>Play &amp; Meta</category>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>OpenFront Ports — 300 Tiles Is the Hinge</title>
      <link>https://opengameguide.xyz/en/guides/ports/</link>
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      <description><![CDATA[OpenFront trade income is a sigmoid in port distance. 200 tiles apart pays 13,557 gold per ship; 400 tiles pays 91,443. Close ports are near worthless.]]></description>
      <category>Growth &amp; Economy</category>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
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